Accessibility
Last updated: November 2, 2026
We want everyone who is waiting to be able to play. We aim to meet the Web Content Accessibility Guidelines (WCAG) 2.1 at level AA.
What we do
- Every game takes one hand and one kind of move: a tap, a drag or a tap anywhere. No game needs a keyboard, and most can also be played with one.
- Pieces differ by shape, pattern or number, not only by color.
- Soft, muted colors and strong contrast for text and buttons, in a light and a dark look.
- If your device asks for reduced motion, the games drop decorative movement and play the same.
- Nothing runs while you are away: switching apps or tabs pauses the game.
- A first-time hint and a "How to play" sheet in every game, in short sentences.
- Sound is short, gentle and can be turned off.
- Buttons have names for screen readers, and every game is tested on small phones before it goes live.
Known limits
The games are drawn on a canvas, so a screen reader cannot describe every piece on the board. Some fast games ask for quick taps.
Tell us
If something is hard to use, send us a note. We read every one and fix what we can.